package edu.joe.game;

/**
 * How to render the particle (not unique per particle, however the calculations
 * might be)
 * 
 * @author Joe
 * 
 */
public class ParticleGraphicsModel {

	public double widthS;
	public double widthE;

	public double heightS;
	public double heightE;

	public double rS;
	public double gS;
	public double bS;
	public double aS;
	public double rE;
	public double gE;
	public double bE;
	public double aE;

	public int trailLength;

	public String texture;

	public boolean billboard;
	public boolean glow;
}
